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Old Aug 29, 2007, 09:49 PM // 21:49   #201
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The reason you have 25 + maybe more on the way is so you can put them all in The Hall of Monuments for GW2 to come.

This is a Cooperative game meaning that once you finesh the cooperative end of it you would end up going into the competive part of the game.How do you expect to be competive when you rely on NPCs all the time.There are players out there who have no clue or idea what GW is and was intended to be a competive game not just another MMO
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Old Aug 29, 2007, 09:49 PM // 21:49   #202
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Anet is limiting the hero count to 3 so that we're forced to make PvE friends that progress at the same speed as us. Or join a really big PvE guild with a huge alliance.
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Old Aug 29, 2007, 09:56 PM // 21:56   #203
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Absolutely no one who uses Heroes instead of PUGs is going to suddenly PUG because they have to take 4 henchies instead of 7 Heroes. It was never that way in NF, it will never be that way in EOTN. At most, for areas where henchies can't cut it (which is very few), the PUG-hating player (which is a totally legitimate type of player, seeing as PUGs are almost univerally absymal) will simply take a friend or Guildie and 6 Heroes.

Limiting Heroes to 3 has no effect on changing someone's mind to join a PUG. Period. Therefore, the only effect it actually has on anything, is to be a pointless, fun-limiting, game mechanic.

They should definitely change it to allow 7 Heroes per party. It should have been that way since day 1. With all that new EOTN heroes it should be that way now more than ever. The only thing changing it will do is make a lot of players very happy. It won't make less PUG players available, because those who hate PUGs will never PUG, period.

Last edited by Navaros; Aug 29, 2007 at 09:59 PM // 21:59..
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Old Aug 29, 2007, 10:19 PM // 22:19   #204
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Quote:
Originally Posted by Age
This is a Cooperative game meaning that once you finesh the cooperative end of it you would end up going into the competive part of the game.How do you expect to be competive when you rely on NPCs all the time.There are players out there who have no clue or idea what GW is and was intended to be a competive game not just another MMO

Here we go again...



- lol PvE nubs
- lol PvP no lif0rz




This thread is clearly pointed towards PvE.

No matter what your feelings are towards it, you can't deny that it exists.



- remove PvE, it's soaking up bandwidth
- remove PvP, it's getting our skills nerfed




Etc, etc.

Last edited by Lagg; Aug 29, 2007 at 10:24 PM // 22:24..
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Old Aug 29, 2007, 10:19 PM // 22:19   #205
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First off i hate PUG groups myself, butttt...

1. This is a MMO and a social game, if you wanted to play by yourself all the time, you can do it in a single player game not online.

2. Half the guilds in guild wars would crash hard. What would be the purpose of a guild if everyone doesnt need help or a group of pve players to relate to.

3. One of the main purposes of multi class heros is because of diverisity and liking. Also like Zhedd the danger ele. Always runs up to your oppents face to cast meteor shower. If i dont like my ele hero, i am able to choose one that would play better.
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Old Aug 29, 2007, 10:35 PM // 22:35   #206
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Quote:
Originally Posted by bhavv
If you like playing the game the way it is, you can carry on playing it the way it is. The majority of players however dont like being limited to only 3 heroes and would like to use 7.

well i highly doubt Anet is gonna change the way it has been done for the last two years just because someone is bored with using henchies it would defeat the purpose of a guild, and friends in game to have 7 heroes.

you are just being stubborn or you dont have any friends in game.

simple as that.
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Old Aug 29, 2007, 10:41 PM // 22:41   #207
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Originally Posted by bhavv
So by your logic, if you cant beat GVG or HA using the henchmens skill bars on human players then you arent a good player?
What are you retarded? No wonder you're having problems. I said "Seven heroes are overkill for PvE as they're much more coordinated, able to react faster than, and generally lord over most players even with their limitations and flaws. You know the Hench/Hero/Enemy A.I.'s strengths, weaknesses, and in most cases you also know their builds as well." Get it? PvE. Although heroes tear through a lot of pvpers as well

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Originally Posted by bhavv
1) Turn on HM and try make a group of 8 human players. Untill you have tried it stop posting BS. It is practically impossible to create a decent H/H group with 4 henchmen from Tyria and Cantha.
Partial credit for this one. Outside of the handful of random HM missions I did when HM was first introduced, the only other areas/missions I've done were those friends asked for help on - Unwaking Waters being one of them - and more often than not it was a struggle with 2/3 people and heroes. Solo with Heroes/Hench only, I failed all but two HM missions I tried in tyria on the first attempt and failed all canthan on the first attempt, often the 2nd and 3rd as well (Turtle one on luxon side without going the back way comes to mind). But I got it done, once the realization set in that I couldn't fit the square peg in the circle hole. HM isn't really hard; it just takes a lot longer to go through all the hp they gave the mobs so you need to adjust builds for endurance. Long Boring Mode would have been a better name.

Quote:
Originally Posted by bhavv
2) GW is not dead, the social factor is still there via Guild and Alliance chat. Pug is dead because the majority of pugs are lame.
I didn't say GW was dead, just that an online/MMO game dies without the social element. But if GW is nothing but Alliance and Guild chat then it sounds as if it really could be to be honest.

Quote:
Originally Posted by bhavv
3) Adding 7 heroes will actually get more people playing PVE in GW, because it is a lot more enjoyable then using henchies or idiots.
No. Selling more copies of the game will get more ppl playing. Adding more fresh and less rehashed content will get more ppl playing. Adding the ability to use seven heroes to a suspiciously dead, dying, and limited supported game will do nothing in that regards.

Anyway, you've read Gaile's response. You know their reasons. You know that she won't be reporting anymore about this to the devs. But keep at it, trooper.
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Old Aug 29, 2007, 10:59 PM // 22:59   #208
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Okay lets get some facts straight about PUGS and why people hero/hench. Some believe that hero's have directly effected the amount of PUGS's. But thats not the case, in fact there are many more reasons for it and those also point towards a need for more hero's.

#1 reason for lack of PUGS's. Pugs themselves, yeah there are good PUGS out there, and some players never run into bad ones, but for many players it only takes one or two to ruin the idea of doing them any more. You either get on one hand those that demand everyone use skills a certain way, and the other hand those that have the dumbest skill bars ever and refuse to change them, or have totally useless bars.

#2 reason for lack of PUG's. The sheer size of the game. There are three and soon three and a half campaigns worth of outposts/cities and such out there. With most players congregating more towards the most recent areas. You go back to Prophecies or Factions and your going to be hard pressed to find enough players for a team. Wich really only leaves you with hero's/henchmen or guildies to do things. And guildies may not always be available or feeling like doing a quest for the 10th time. And lets face it some of the earlier henchmen were just pretty bad, even back when the game was popular. Look at boreals seabed. Took 30 tries with henchmen...though ironicly they did better then the one time I attempted with a PUG.

#3 reason for lack of PUG's. Guilds and friends. Guilds are easier, and more reliable. But even then as I mentioned before not always available or have players interested in doing certain missions/quests again.

#4 reason for lack of PUG's, the last and final reason. Hero's, this really hasn't changed it that much as some seem to assume it did. I think the majority of players that went to hero+henchmen were the ones like myself that either already were using all henchmen, or were stuck PUG'ing because Henchmen were not always reliable, but didn't really want to be where they were.


Now when you get to reasons for more hero's or even hero's in general you get some simple reasons.

1. Hero's/henchmen won't complain if you idle for 30 mins playing only every few mins while watching a TV show, or doing homework.

2. Hero's/henchmen don't mind doing the earlier quests/missions with you and are always going to be there. You all talk about if you want to do hard mode or missions just get players, well I think anyone with any sense can realize thats nearly impossible at times. Even with a guild your really lucky if someone feels like doing a mission they've already done, especially on hard mode again.

3. You can chose your hero's skills, and see what works for them, you've played with them so you know their strengths and weaknesses. You know they are dumb at times, but they are predictably dumb and you can counter.

So in conclusion. Will allowing 7 hero's effect the game and ruin the gameplay? Honestly? Not really, many players already run with 6 hero's and 2 players. Plus people talk about the game being too easy if you have 7 hero's...HELLO, 8 compitent players trumps 7 hero's any day and you don't hear people complaining and going, "They need to nerd the # of players and only allow 3 other players and need to take 4 hero's with them".
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Old Aug 29, 2007, 11:07 PM // 23:07   #209
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Quote:
Originally Posted by Lagg
Here we go again...



- lol PvE nubs
- lol PvP no lif0rz




This thread is clearly pointed towards PvE.

No matter what your feelings are towards it, you can't deny that it exists.



- remove PvE, it's soaking up bandwidth
- remove PvP, it's getting our skills nerfed




Etc, etc.
No here don't go agian as that is and was the way the game was intended on being played.When the game first came out there were more groups to pug with and players enjoyed it even on a quest.It made the game more fun to play and enjoy.When you fineshed the quest you could go do some exploring but now it is just being run here run there.I would greatly imagine that newcomers to the game figure this is how you play GW getting run everywhere then not knowing how to but together a good build or read up on it.I am a runner and have nothing against it if they are in guilds leader should educate them on builds and learn it for themselves.

I would really like it if Anet took away the Henchies and Heros for 1 week.I would also like to the 100gold fee lifted and Anet made it easier to recruit guildies so we could team up with them instead.

Last edited by Age; Aug 29, 2007 at 11:10 PM // 23:10..
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Old Aug 29, 2007, 11:11 PM // 23:11   #210
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Just a point I think some of you people are clueless about is, if they removed hero's/henchmen many people that use them would leave or stick entirly to PVP instead of grouping, it wouldn't improve or help anything.
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Old Aug 29, 2007, 11:14 PM // 23:14   #211
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Quote:
Originally Posted by Age
I would really like it if Anet took away the Henchies and Heros for 1 week.
That would be the most unpopulated week ever, you know that, right?
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Old Aug 29, 2007, 11:19 PM // 23:19   #212
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This game is far far far from what it was back in the golden days (2005 till early 2006) and there's unfortunately no way to have those times of sprawling activity return.

Especially not in PvE.



All those who seem to be damning PUGs are forgetting that nearly every single guild in this game was formed through them.

The fact that PUGs are god awful these days, is simply due to the addition of Heroes. It's just become a lot more convenient to play alone.

I can't repeat this often enough about Heroes: Worst. Design. Decision. Ever.



Ideally, Heroes (or Henchies for that matter) should never have existed, forcing us to team up with people all the time.

Now that the evil has crept in anyway, at least let us have it all.

I hope it's a lesson Anet is willing to learn for GW2, even though they seem pretty hellbent on keeping the whole Hero concept going.



Anyway, 7 Heroes would, ironically, be the perfect gift for veteran players who have seen their old guilds fall apart due to them.

Some of us just want to head back down nostalgia lane and simply play again.

Last edited by Lagg; Aug 29, 2007 at 11:24 PM // 23:24..
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Old Aug 29, 2007, 11:24 PM // 23:24   #213
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Gee another guy who thinks Hero's ruined the game and that everyone should be forced to play with every other jerk in the game. I don't know whats worse the fact that we need hero's to enjoy the game, or that you think hero's arn't needed. You ignore dthe points I made, hero's arn't messing up PUG's.

#1 reason again, just not enough players to go around for every mission/quest all the time even if they weren't off using hero's they still likly be very few in any of the older areas, or doing Hard Mode.
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Old Aug 29, 2007, 11:26 PM // 23:26   #214
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Originally Posted by Lagg
I can't repeat this often enough about Heroes: Worst. Design. Decision. Ever.
It's pretty much a lose-lose situation. The way Guild Wars is set up requires you to have a party for every single area in the game, and with the newer expansions, 95% of them require 8 people. The fact that you need 8 people for a large majority of the game is, in my opinion, a worse design decision.

This is probably why this is being changed in GW2, having encounters/missions based around party-size.
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Old Aug 29, 2007, 11:28 PM // 23:28   #215
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Originally Posted by Gattocheese
First off i hate PUG groups myself, butttt...

1. This is a MMO and a social game, if you wanted to play by yourself all the time, you can do it in a single player game not online.

2. Half the guilds in guild wars would crash hard. What would be the purpose of a guild if everyone doesnt need help or a group of pve players to relate to.

3. One of the main purposes of multi class heros is because of diverisity and liking. Also like Zhedd the danger ele. Always runs up to your oppents face to cast meteor shower. If i dont like my ele hero, i am able to choose one that would play better.
1.) Who are you to tell anyone how to play a game? It's like saying people are no longer allowed to solo farm for loot because it's not social. :P

2.) So guilds made entirely of leechers would disappear. This is a plus. :]

3.) I don't see how this is relevant to limiting heroes to 3 per human.
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Old Aug 29, 2007, 11:38 PM // 23:38   #216
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Quote:
Originally Posted by Bryant Again
It's pretty much a lose-lose situation. The way Guild Wars is set up requires you to have a party for every single area in the game, and with the newer expansions, 95% of them require 8 people. The fact that you need 8 people for a large majority of the game is, in my opinion, a worse design decision.

This is probably why this is being changed in GW2, having encounters/missions based around party-size.
There is one thing I like about EoTN and that is no missions just long quests.It would be nice to delete all the rest of the missions in all 3 camps so maybe I might use 7 heros.

There are those of you who are forgetting we all asked fro customized Henchies so that we could change their bar around.This was suppose to be Henchmen only.
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Old Aug 29, 2007, 11:43 PM // 23:43   #217
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Quote:
Originally Posted by Lagg
This game is far far far from what it was back in the golden days (2005 till early 2006) and there's unfortunately no way to have those times of sprawling activity return.

Especially not in PvE.



All those who seem to be damning PUGs are forgetting that nearly every single guild in this game was formed through them.

The fact that PUGs are god awful these days, is simply due to the addition of Heroes. It's just become a lot more convenient to play alone.

I can't repeat this often enough about Heroes: Worst. Design. Decision. Ever.



Ideally, Heroes (or Henchies for that matter) should never have existed, forcing us to team up with people all the time.

Now that the evil has crept in anyway, at least let us have it all.

I hope it's a lesson Anet is willing to learn for GW2, even though they seem pretty hellbent on keeping the whole Hero concept going.



Anyway, 7 Heroes would, ironically, be the perfect gift for veteran players who have seen their old guilds fall apart due to them.

Some of us just want to head back down nostalgia lane and simply play again.
Right... those were the days. Been forced to team with retards, leavers, leechers and complete idiots to get through a mission like Thunderhead Keep because hench just didn't really cut it most the time. Truly a golden age, i couldn't do anything on my own if i wanted to...

Stop been an arse. You play it how you want, stfu and leave the rest of us who DONT like pugs alone. If i want to do something alone i want to be able to, if i want to go with guildies i will, 7 heroes isn't gonna change that.
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Old Aug 29, 2007, 11:56 PM // 23:56   #218
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Heroes didn't kill PuGs. Look at the people in this thread - the ones playing heroway never *wanted* to PuG in the first place. All those great people you PuGed with in the past? Yeah, they didn't actually want to PuG with you - henchmen just didn't quite cut it for them. Add that to the fact that there are now many dozens of missions and quests that require full parties and you start running into the real reasons for the death of PuGs.

The minority here is essentially arguing that people should be forced to PuG just so the people who want to PuG will have someone to PuG with. This is very similar in principle to arguing that all women should be forced to have sex with losers, so those losers will have someone to have sex with. Before anyone gets their panties in a wad, I'm not saying that PuGers are losers - my point is that forcing someone to play the game in a way they *don't want to play it* just so someone else has someone to play with simply isn't a good solution from either an ethical or practical standpoint.
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Old Aug 30, 2007, 12:02 AM // 00:02   #219
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#1 reason to use H+H? :> Becaues if I die or mess up it's my fault or the hero's, I don't have to worry about failing a mission or something because our monk neglected to mention he's a smiting monk and we have no healer, or half the team quits first time we run into some trouble.

With hero's 90% of the time it's likly something you did, or just one of the quirks if you have a problem and you know generally when this will happen.

Plus I would rather fail a mission 10*'s with hero/henchmen then spend 3 hours trying to get a team that quits thirty seconds in.
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Old Aug 30, 2007, 12:46 AM // 00:46   #220
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Quote:
Originally Posted by Age
There is one thing I like about EoTN and that is no missions just long quests.It would be nice to delete all the rest of the missions in all 3 camps so maybe I might use 7 heros.
I don't see how turning missions into quests would be any different in finding groups.
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